DoodleIQ Student Experience Video — Transcript Duration: 9:18 Narration with descriptive notes about key on-screen actions. 00:00 — Invitation and account setup [On screen: A simulated invitation email contains app-download buttons. The student experience is then shown in a phone-shaped interface, with a small presenter video in the corner.] This video will focus on the student experience. The student first receives an invitation email at the address entered by their teacher. From that invitation, the student is directed to download DoodleIQ and create an account. This onboarding flow is designed to be simple and approachable so that students can move into learning quickly. 00:30 — Camera and microphone permissions [On screen: The onboarding flow requests camera and microphone access before showing the app’s starting screen.] Next, the student grants camera and microphone permissions. These support key parts of the DoodleIQ experience, including voice-based interaction and classroom-mode AR scanning. 00:53 — Home screen and password reset [On screen: The Choose Your Adventure home screen has Practice Mode and Classroom Mode buttons. The password-reset demonstration selects Forgot Password, enters an email address, opens a reset email, and sets a new password.] Once setup is complete, the student will land on the landing page. This acts as a starting point for the in-app experience. The student side is intentionally guided, which supports constructivist learning by helping students build understanding step by step. From here, I’m going to log out so I can show you the student password reset flow. From the login page, I’ll select Forgot Password, then I’ll enter my email address. Then I click on the link in my email and reset my password. Now I’m going to log back in as a student. 01:46 — Practice Mode and Bulby [On screen: The first visit to Practice Mode introduces Bulby, a friendly lightbulb character. The welcome screen offers Listen and Get Started controls.] From here, we’ll first look at Practice Mode. Because this is the first time entering Practice Mode, the student is introduced to Bulby, DoodleIQ’s avatar and guide. Bulby helps make the experience feel welcoming and supportive by giving simple, friendly direction to students. This first-time experience is especially important for younger learners because it helps reduce anxiety and reinforces the guided nature of this experience. After that introduction, the student is taken directly into the module. 02:23 — Module introduction and Listen controls [On screen: The Ecosystems module introduction lists objectives about producers, consumers, decomposers, food chains, food webs, and predator–prey relationships. Listen and Next Step controls accompany the text.] Practice Mode is a structured, step-by-step learning experience. In this mode, progress is always saved so that students can return and continue where they left off. In step one, the student is introduced to the module, which in this case is a fourth-grade lesson on ecosystems. This screen sets the stage with learning objectives and what activities are ahead. I also want to point out the Listen feature here. This appears on all pages where there is text, giving students audio support throughout the module along with the images and written content. This reflects UDL by providing multiple ways to access information. 03:02 — Learning steps two through seven [On screen: The presenter advances through the lesson screens. A progress indicator tracks the student’s place, and Back and Next Step controls support movement through the sequence.] I’m going to move a little quickly through steps two through seven. Across these screens, students will learn about ecosystems through a structured sequence that uses images, text, and audio to explain concepts in an accessible and engaging manner. This reflects UDL through multiple means of presenting information and supports constructive learning by helping students build understanding gradually. In the future, this experience is planned to become even richer through AI-supported guidance and more interactive content experiences such as STEM Lab simulations. 03:55 — Matching responses and formative feedback [On screen: Step eight asks students to sort organisms as a producer, consumer, or decomposer. The response-type menu selects Matching. The demonstration assigns categories to grass, an oak tree, and a rabbit, then checks the answer.] Now I’m at step eight, where we can see the module’s assessment capabilities in action. One of DoodleIQ’s strengths is that it can provide multiple means of expression for the same assessment item. Students can select one of up to three different response types entered by the teacher: voice, written, or matching. This helps make assessment more flexible and inclusive. Here I’m selecting matching. Now I’m going to select Check Answer to show the live feedback students receive for their response. This supports formative assessment by giving feedback within the learning process rather than just at the end. 04:58 — Voice responses and hints [On screen: The next activity is Make an energy path. Its response menu offers Voice and Written. Opening the hint reveals guidance about starting with a producer and using arrows. The voice response area has Use Microphone and a written transcript field; the demonstrated transcript is “Grass to rabbit to hawk.”] I want to point out that this question has two response types: voice and written. Here I’m selecting voice to show how that works. Before I continue, I want to show you the hint feature. Hints provide support in the moment and help students continue learning without immediately giving away the answer. This is part of the platform’s scaffolded approach to learning. Hint requests are recorded and can be seen in student analytics on the teacher dashboard. To use voice response, students first select Use Microphone and record their answer, which is shown in a written transcript below. 05:48 — Written responses and additional assessment examples [On screen: The walkthrough continues through Quick Check: Ecosystems. It demonstrates an incorrect written response and its feedback, then additional voice and matching questions. A food-web definition and a true-or-false item are among the examples.] I’m going to move quickly to the next one. Up next, I’m going to show you the written response option. I’m also going to make a deliberate error so I can show you how feedback works when the response is incorrect. This is important because it shows DoodleIQ is designed to support learning through feedback, not just scored answers. In this step, I’m going to respond by voice again. This helps demonstrate how students can continue interacting with assessment in different ways depending on the options their teacher has enabled. Here I’m going to select matching and the definition of a food web. Now I’m using voice again just to show the continued flexibility that students can respond with. Finally, we have a true-or-false question, and I’m going to use matching to select true. Now I’m going to click Done. 07:18 — Module completion and motivation [On screen: An Ecosystems complete celebration screen shows Bulby and an Accomplishment Achieved message, followed by a Next Module button.] Now I’ve reached the celebration screen, which marks the completion of the module. This helps create a positive end to the learning experience and supports motivation. In the future, gamification is planned as a larger enhancement throughout Practice Mode. It will include things like points, rewards, and other engagement-driven elements that can further increase motivation for students, using only the best of behaviorism. 07:47 — Classroom Mode and AR scanning [On screen: From Choose Your Adventure, the student opens Classroom Mode and selects Start Scan. The camera interface first shows Target not recognized with Retry Scan. A later frame shows a detected tabletop circuit with information cards for a battery, bulb, and wires, plus Listen and Cancel Scan controls.] Now I’m going to return to the landing page so I can show you Classroom Mode. Classroom Mode is where DoodleIQ most strongly reflects situated and experiential learning because students are able to interact with content in context using their camera. Here, the student uses their device camera to scan and interact with learning content in the classroom. If the object is not recognized, the student can retry. This allows information to be connected to physical classroom materials and real-world learning contexts, making concepts feel more relevant and meaningful and supporting situated learning. In the future, Classroom Mode will also include an AI chatbot with secure guardrails so it only uses content provided by the teacher. Now I’m ending the scan, and I’m going to return to the home screen. 08:58 — Student experience recap [On screen: The demonstration ends on Choose Your Adventure, with Practice Mode and Classroom Mode available.] This concludes the student experience. DoodleIQ supports guided practice, embedded assessment, multiple means of representation and expression, and in-context classroom use. Together, these features create a more accessible, engaging, and flexible STEM learning experience designed to support success for all students.